Sources

Inkling Versus

Bayonetta

Up Throw > Up Air (Boo-Yah)

Range

104% - 127%

24%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 104 101 99 98
50% -3 101 98 96 95
-4 100 97 95 94
100% -12 92 89 87 86
-15 89 86 84 83
150% -22 82 79 77 76
-25 79 76 74 73

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Move Interactions

Neutral special (Bullet Climax)

Charged
  • TRADES WITH Splat Bomb
Far away
  • can Dash Under
Uncharged
  • TRADES WITH Splat Bomb (Trades only if 2 bullets hit)

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 44 - 90 42 - 88 37 - 81 32 - 74
46% 46% 44% 42%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 61 - 102 60 - 100 55 - 94 50 - 88
41% 40% 39% 38%
Sweet 46 - 78 45 - 77 41 - 72 38 - 67
32% 32% 31% 29%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 60 - 111 58 - 108 52 - 100 46 - 93
51% 50% 48% 47%
Sour Early 32 - 64 30 - 63 26 - 57 23 - 53
32% 33% 31% 30%
Sweet 24 - 52 23 - 50 20 - 46 17 - 42
28% 27% 26% 25%