Sources

Inkling Versus

Bowser

Up Throw > Up Air (Boo-Yah)

Range

144% - 173%

30%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 144 141 139 138
50% -3 141 138 136 135
-4 140 137 135 134
100% -12 132 129 127 126
-15 129 126 124 123
150% -22 122 119 117 116
-25 119 116 114 113

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Move Interactions

Neutral special (Fire Breath)

  • BEATS Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 59 - 119 56 - 116 49 - 106 43 - 97
60% 60% 57% 54%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 81 - 134 79 - 132 73 - 123 67 - 115
53% 53% 50% 48%
Sweet 62 - 104 61 - 102 56 - 95 51 - 89
42% 41% 39% 38%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 79 - 145 77 - 141 69 - 131 62 - 121
66% 64% 62% 59%
Sour Early 43 - 86 42 - 82 37 - 77 32 - 69
43% 40% 40% 37%
Sweet 34 - 70 33 - 67 29 - 63 25 - 56
36% 34% 34% 31%