Sources

Inkling Versus

Daisy

Up Throw > Up Air (Boo-Yah)

Range

106% - 116%

11%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 106 103 101 100
50% -3 103 100 98 97
-4 102 99 97 96
100% -12 94 91 89 88
-15 91 88 86 85
150% -22 84 81 79 78
-25 81 78 76 75

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Move Interactions

Down special (Vegetable)

Bob-omb
  • PASSES THROUGH Splat Bomb
Mr. Saturn
  • LOSES TO Splat Bomb
Stitch
  • TRADES WITH Splat Bomb
Turnip
  • can Dash Under
  • LOSES TO Splat Bomb

Side special (Daisy Bomber)

  • cannot Dash Under

Splattershot (Hit) Effect— Inflicts minor hitstun

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 46 - 53 44 - 51 39 - 45 33 - 39
7% 7% 6% 6%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 64 - 70 63 - 68 58 - 63 53 - 58
6% 5% 5% 5%
Sweet 48 - 53 47 - 52 43 - 47 40 - 44
5% 5% 4% 4%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 63 - 70 61 - 68 54 - 61 49 - 55
7% 7% 7% 6%
Sour Early 33 - 38 32 - 36 28 - 32 24 - 28
5% 4% 4% 4%
Sweet 26 - 29 24 - 28 21 - 24 18 - 21
3% 4% 3% 3%