Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 123 | 120 | 118 | 117 | |
50% | -3 | 120 | 117 | 115 | 114 | |
-4 | 119 | 116 | 114 | 113 | ||
100% | -12 | 111 | 108 | 106 | 105 | |
-15 | 108 | 105 | 103 | 102 | ||
150% | -22 | 101 | 98 | 96 | 95 | |
-25 | 98 | 95 | 93 | 92 |
First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over
Down Smash HITS when enemy stalls ledge
HITS when enemy is standing
HITS when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 51 - 62 | 49 - 60 | 43 - 53 | 37 - 47 |
11% | 11% | 10% | 10% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 71 - 81 | 70 - 79 | 64 - 73 | 59 - 67 |
10% | 9% | 9% | 8% | |
Sweet | 54 - 61 | 53 - 60 | 47 - 55 | 44 - 51 |
7% | 7% | 8% | 7% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 69 - 81 | 67 - 79 | 61 - 72 | 54 - 65 |
12% | 12% | 11% | 11% | |
Sour Early | 37 - 45 | 36 - 43 | 32 - 39 | 28 - 34 |
8% | 7% | 7% | 6% | |
Sweet | 29 - 35 | 28 - 34 | 24 - 30 | 21 - 26 |
6% | 6% | 6% | 5% |