Sources

Inkling Versus

Donkey Kong

Up Throw > Up Air (Boo-Yah)

Range

135% - 169%

35%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 135 132 130 129
50% -3 132 129 127 126
-4 131 128 126 125
100% -12 123 120 118 117
-15 120 117 115 114
150% -22 113 110 108 107
-25 110 107 105 104

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL NOT HIT on Ledge

Down Smash MISSES when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 56 - 100 54 - 97 48 - 88 41 - 80
44% 43% 40% 39%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 78 - 116 76 - 114 70 - 106 65 - 99
38% 38% 36% 34%
Sweet 60 - 90 58 - 88 54 - 82 49 - 76
30% 30% 28% 27%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 76 - 123 74 - 120 67 - 111 60 - 102
47% 46% 44% 42%
Sour Early 42 - 72 40 - 70 35 - 64 31 - 58
30% 30% 29% 27%
Sweet 33 - 58 31 - 57 27 - 52 23 - 47
25% 26% 25% 24%