Sources

Inkling Versus

Falco

Up Throw > Up Air (Boo-Yah)

Range

102% - 107%

6%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 102 99 97 96
50% -3 99 96 94 93
-4 98 95 93 92
100% -12 90 87 85 84
-15 87 84 82 81
150% -22 80 77 75 74
-25 77 74 72 71

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

MISSES when enemy is dashing

Move Interactions

Down special (Reflector)

  • can Dash Under
  • REFLECTS Splat Bomb

Neutral special (Blaster)

  • can Dash Under
  • TRADES WITH Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 44 - 91 42 - 89 37 - 82 32 - 75
47% 47% 45% 43%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 62 - 103 60 - 101 55 - 95 51 - 89
41% 41% 40% 38%
Sweet 46 - 79 45 - 77 41 - 72 38 - 68
33% 32% 31% 30%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 60 - 112 58 - 109 52 - 101 47 - 94
52% 51% 49% 47%
Sour Early 32 - 65 31 - 63 27 - 58 23 - 53
33% 32% 31% 30%
Sweet 24 - 52 23 - 51 20 - 47 17 - 42
28% 28% 27% 25%