
| Rage | Ink | |||||
|---|---|---|---|---|---|---|
| NONE | HALF | > | FULL | |||
| +0 | -3 | -5 | -6 | |||
| 0% | +0 | 109 | 106 | 104 | 103 | |
| 50% | -3 | 106 | 103 | 101 | 100 | |
| -4 | 105 | 102 | 100 | 99 | ||
| 100% | -12 | 97 | 94 | 92 | 91 | |
| -15 | 94 | 91 | 89 | 88 | ||
| 150% | -22 | 87 | 84 | 82 | 81 | |
| -25 | 84 | 81 | 79 | 78 | ||
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
MISSES when enemy is standing
MISSES when enemy is dashing

Splattershot (Wind+Hit) Effect— Object is pushed away and has a hitbox
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
| Hitbox | Rage | |||
|---|---|---|---|---|
| 0% | 50% | 100% | 150% | |
| Any | 47 - 56 | 45 - 54 | 39 - 48 | 34 - 42 |
| 9% | 9% | 9% | 8% | |
| Hitbox | Rage | |||
|---|---|---|---|---|
| 0% | 50% | 100% | 150% | |
| Sour | 65 - 74 | 64 - 72 | 59 - 66 | 54 - 61 |
| 9% | 8% | 7% | 7% | |
| Sweet | 49 - 56 | 48 - 54 | 44 - 50 | 40 - 46 |
| 7% | 6% | 6% | 6% | |
| Hitbox | Rage | |||
|---|---|---|---|---|
| 0% | 50% | 100% | 150% | |
| Sour Late | 64 - 74 | 62 - 72 | 55 - 65 | 50 - 59 |
| 10% | 10% | 10% | 9% | |
| Sour Early | 34 - 40 | 33 - 39 | 29 - 35 | 25 - 31 |
| 6% | 6% | 6% | 6% | |
| Sweet | 26 - 31 | 25 - 30 | 22 - 26 | 18 - 23 |
| 5% | 5% | 4% | 5% | |