Down B (Rest kills at 24%)
Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 90 | 87 | 85 | 84 | |
50% | -3 | 87 | 84 | 82 | 81 | |
-4 | 86 | 83 | 81 | 80 | ||
100% | -12 | 78 | 75 | 73 | 72 | |
-15 | 75 | 72 | 70 | 69 | ||
150% | -22 | 68 | 65 | 63 | 62 | |
-25 | 65 | 62 | 60 | 59 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
MISSES when enemy is standing
MISSES when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 40 - 41 | 39 - 40 | 34 - 35 | 29 - 30 |
1% | 1% | 1% | 1% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 56 - 57 | 55 - 56 | 51 - 51 | 46 - 47 |
1% | 1% | 0% | 1% | |
Sweet | 42 - 43 | 41 - 42 | 38 - 38 | 34 - 35 |
1% | 1% | 0% | 1% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 55 - 56 | 53 - 55 | 48 - 49 | 43 - 44 |
1% | 2% | 1% | 1% | |
Sour Early | 29 - 29 | 28 - 28 | 24 - 24 | 21 - 21 |
0% | 0% | 0% | 0% | |
Sweet | 22 - 22 | 21 - 21 | 18 - 18 | 15 - 15 |
0% | 0% | 0% | 0% |