Sources

Inkling Versus

Joker

Up Throw > Up Air (Boo-Yah)

Range

111% - 130%

20%

Escape Option

Up B

Arsene (Wings of Rebellion)

RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 111 108 106 105
50% -3 108 105 103 102
-4 107 104 102 101
100% -12 99 96 94 93
-15 96 93 91 90
150% -22 89 86 84 83
-25 86 83 81 80

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge (While Pulling-up)

Rising Short Hop Forward Air

HITS when enemy is standing

MISSES when enemy is dashing

Move Interactions

Neutral special (Gun/Gun Special)

  • BEATS Splat Bomb

Side special (Eiha/Eigaon)

Eiha/Eigaon
  • LOSES TO Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 47 - 76 45 - 74 40 - 67 34 - 60
29% 29% 27% 26%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 66 - 91 64 - 89 59 - 83 54 - 77
25% 25% 24% 23%
Sweet 50 - 69 48 - 68 44 - 63 41 - 58
19% 20% 19% 17%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 64 - 95 62 - 93 56 - 85 50 - 78
31% 31% 29% 28%
Sour Early 34 - 54 33 - 53 29 - 48 25 - 43
20% 20% 19% 18%
Sweet 26 - 43 25 - 42 22 - 38 18 - 34
17% 17% 16% 16%