Sources

Inkling Versus

Ken

Up Throw > Up Air (Boo-Yah)

Range

120% - 149%

30%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 120 117 115 114
50% -3 117 114 112 111
-4 116 113 111 110
100% -12 108 105 103 102
-15 105 102 100 99
150% -22 98 95 93 92
-25 95 92 90 89

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Move Interactions

Neutral special (Hadoken)

  • can Dash Under
  • LOSES TO Splat Bomb

Side special (Tatsumaki Senpukyaku)

  • can Dash Under
  • LOSES TO Splat Bomb

Splattershot (Hit) Effect— Inflicts minor hitstun(close range only)

Up special (Shoryuken)

  • can Dash Under

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 50 - 79 48 - 77 42 - 70 36 - 63
29% 29% 28% 27%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 69 - 95 68 - 93 62 - 87 57 - 81
26% 25% 25% 24%
Sweet 53 - 73 51 - 71 47 - 66 43 - 62
20% 20% 19% 19%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 68 - 100 66 - 97 59 - 89 53 - 82
32% 31% 30% 29%
Sour Early 36 - 57 35 - 55 31 - 50 27 - 45
21% 20% 19% 18%
Sweet 28 - 46 27 - 44 23 - 40 20 - 36
18% 17% 17% 16%