Sources

Inkling Versus

King DeDeDe

Up Throw > Up Air (Boo-Yah)

Range

135% - 159%

25%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 135 132 130 129
50% -3 132 129 127 126
-4 131 128 126 125
100% -12 123 120 118 117
-15 120 117 115 114
150% -22 113 110 108 107
-25 110 107 105 104

Syndromes!

Spot
160 - 170

There’s a specific spot to aim for on the character for Boo-Yah to work. Can be underneath, to the left or right. For more details look for the character in the boo-yah google doc or check this Tweet Video.

During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.

For more details visit the boo-yah google doc

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Move Interactions

Neutral special (Inhale)

  • TRADES WITH Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 56 - 146 54 - 142 48 - 132 41 - 122
90% 88% 84% 81%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 78 - 157 76 - 154 70 - 145 65 - 135
79% 78% 75% 70%
Sweet 60 - 122 58 - 120 54 - 111 49 - 106
62% 62% 57% 57%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 76 - 174 74 - 170 67 - 159 60 - 148
98% 96% 92% 88%
Sour Early 42 - 105 40 - 102 35 - 95 31 - 88
63% 62% 60% 57%
Sweet 33 - 85 31 - 83 27 - 78 23 - 71
52% 52% 51% 48%