Sources

Inkling Versus

King K. Rool

Up Throw > Up Air (Boo-Yah)

Range

135% - 167%

33%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 135 132 130 129
50% -3 132 129 127 126
-4 131 128 126 125
100% -12 123 120 118 117
-15 120 117 115 114
150% -22 113 110 108 107
-25 110 107 105 104

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL NOT HIT on Ledge

Down Smash MISSES when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

MISSES when enemy is dashing

Move Interactions

Neutral special (Blunderbuss)

a.k.a, Cannonball
  • can Dash Under
  • TRADES WITH Splat Bomb

Side special (Crownerang)

on return
  • can Dash Under
  • BEATS Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 58 - 113 56 - 110 49 - 101 42 - 92
55% 54% 52% 50%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 81 - 129 79 - 127 72 - 118 67 - 111
48% 48% 46% 44%
Sweet 62 - 100 60 - 98 55 - 91 51 - 85
38% 38% 36% 34%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 79 - 139 76 - 135 68 - 125 61 - 116
60% 59% 57% 55%
Sour Early 43 - 82 41 - 80 37 - 73 32 - 67
39% 39% 36% 35%
Sweet 34 - 67 33 - 65 28 - 59 24 - 54
33% 32% 31% 30%