Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 99 | 96 | 94 | 93 | |
50% | -3 | 96 | 93 | 91 | 90 | |
-4 | 95 | 92 | 90 | 89 | ||
100% | -12 | 87 | 84 | 82 | 81 | |
-15 | 84 | 81 | 79 | 78 | ||
150% | -22 | 77 | 74 | 72 | 71 | |
-25 | 74 | 71 | 69 | 68 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
MISSES when enemy is standing
MISSES when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 43 - 50 | 42 - 48 | 36 - 43 | 31 - 37 |
7% | 6% | 7% | 6% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 60 - 66 | 59 - 65 | 54 - 60 | 50 - 55 |
6% | 6% | 6% | 5% | |
Sweet | 45 - 50 | 44 - 49 | 41 - 45 | 37 - 41 |
5% | 5% | 4% | 4% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 59 - 66 | 57 - 65 | 51 - 58 | 46 - 53 |
7% | 8% | 7% | 7% | |
Sour Early | 31 - 36 | 30 - 34 | 26 - 30 | 23 - 27 |
5% | 4% | 4% | 4% | |
Sweet | 24 - 27 | 23 - 26 | 19 - 23 | 16 - 20 |
3% | 3% | 4% | 4% |