Sources

Inkling Versus

Little Mac

Up Throw > Up Air (Boo-Yah)

Range

107% - 126%

20%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 107 104 102 101
50% -3 104 101 99 98
-4 103 100 98 97
100% -12 95 92 90 89
-15 92 89 87 86
150% -22 85 82 80 79
-25 82 79 77 76

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing (Only Strong Hitbox)

MISSES when enemy is dashing

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 46 - 119 44 - 116 38 - 105 33 - 97
73% 72% 67% 64%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 63 - 128 62 - 126 57 - 118 52 - 111
65% 64% 61% 59%
Sweet 48 - 99 47 - 97 43 - 91 39 - 84
51% 50% 48% 45%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 62 - 142 60 - 139 54 - 129 48 - 121
80% 79% 75% 73%
Sour Early 33 - 83 32 - 81 28 - 75 24 - 71
50% 49% 47% 47%
Sweet 25 - 68 24 - 66 21 - 61 18 - 56
43% 42% 40% 38%