Sources

Inkling Versus

Mr. Game & Watch

Up Throw > Up Air (Boo-Yah)

Range

94% - 103%

10%

Escape Option

Up B (Parachute - 3/9 Frame Startup)

RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 94 91 89 88
50% -3 91 88 86 85
-4 90 87 85 84
100% -12 82 79 77 76
-15 79 76 74 73
150% -22 72 69 67 66
-25 69 66 64 63

Syndromes!

Spot
95 -

There’s a specific spot to aim for on the character for Boo-Yah to work. Can be underneath, to the left or right. For more details look for the character in the boo-yah google doc or check this Tweet Video.

During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.

For more details visit the boo-yah google doc

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

MISSES when enemy is standing

MISSES when enemy is dashing

Move Interactions

Down special (Oil Panic)

Oil Panic
  • BEATS Splat Bomb

Forward aerial

  • LOSES TO Splat Bomb

Splattershot (Hit) Effect— Inflicts minor hitstun

Neutral special (Chef)

  • LOSES TO Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 42 - 50 41 - 48 35 - 42 30 - 37
8% 7% 7% 7%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 59 - 65 58 - 64 53 - 59 49 - 54
6% 6% 6% 5%
Sweet 44 - 49 43 - 48 39 - 44 36 - 40
5% 5% 5% 4%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 58 - 66 56 - 64 50 - 58 45 - 52
8% 8% 8% 7%
Sour Early 30 - 35 29 - 34 25 - 30 22 - 26
5% 5% 5% 4%
Sweet 23 - 27 22 - 26 19 - 23 16 - 19
4% 4% 4% 3%