Sources

Inkling Versus

Ness

Up Throw > Up Air (Boo-Yah)

Range

111% - 121%

11%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 111 108 106 105
50% -3 108 105 103 102
-4 107 104 102 101
100% -12 99 96 94 93
-15 96 93 91 90
150% -22 89 86 84 83
-25 86 83 81 80

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

MISSES when enemy is standing

MISSES when enemy is dashing

Move Interactions

Neutral special (PK Flash)

  • BEATS Splat Bomb

Side special (PK Fire)

  • cannot Dash Under
  • TRADES WITH Splat Bomb

Up special (PK Thunder)

  • TRADES WITH Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 47 - 57 46 - 55 40 - 49 34 - 43
10% 9% 9% 9%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 66 - 75 64 - 73 59 - 67 55 - 62
9% 9% 8% 7%
Sweet 50 - 57 49 - 55 45 - 51 41 - 47
7% 6% 6% 6%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 64 - 75 62 - 73 56 - 66 50 - 60
11% 11% 10% 10%
Sour Early 34 - 41 33 - 40 29 - 35 25 - 31
7% 7% 6% 6%
Sweet 26 - 32 25 - 31 22 - 27 19 - 24
6% 6% 5% 5%