Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 99 | 96 | 94 | 93 | |
50% | -3 | 96 | 93 | 91 | 90 | |
-4 | 95 | 92 | 90 | 89 | ||
100% | -12 | 87 | 84 | 82 | 81 | |
-15 | 84 | 81 | 79 | 78 | ||
150% | -22 | 77 | 74 | 72 | 71 | |
-25 | 74 | 71 | 69 | 68 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
MISSES when enemy is standing
MISSES when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 43 - 69 | 42 - 67 | 36 - 60 | 31 - 55 |
26% | 25% | 24% | 24% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 60 - 83 | 59 - 81 | 54 - 76 | 50 - 70 |
23% | 22% | 22% | 20% | |
Sweet | 45 - 63 | 44 - 62 | 41 - 57 | 37 - 53 |
18% | 18% | 16% | 16% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 59 - 87 | 57 - 85 | 51 - 78 | 46 - 71 |
28% | 28% | 27% | 25% | |
Sour Early | 31 - 49 | 30 - 48 | 26 - 43 | 23 - 39 |
18% | 18% | 17% | 16% | |
Sweet | 24 - 39 | 23 - 38 | 19 - 34 | 16 - 30 |
15% | 15% | 15% | 14% |