Sources

Inkling Versus

Piranha Plant

Up Throw > Up Air (Boo-Yah)

Range

124% - 130%

7%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 124 121 119 118
50% -3 121 118 116 115
-4 120 117 115 114
100% -12 112 109 107 106
-15 109 106 104 103
150% -22 102 99 97 96
-25 99 96 94 93

Syndromes!

During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.

For more details visit the boo-yah google doc

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

MISSES when enemy is dashing

Move Interactions

Down special (Long-Stem Strike)

If very far away
  • can Dash Under

Neutral special (Ptooie)

spike ball
  • can Dash Under
  • TRADES WITH Splat Bomb

Side special (Poison Breath)

  • cannot Dash Under
  • LOSES TO Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 52 - 123 52 - 123 44 - 111 38 - 103
71% 71% 67% 65%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 73 - 135 71 - 133 65 - 125 60 - 117
62% 62% 60% 57%
Sweet 55 - 105 54 - 103 50 - 96 45 - 90
50% 49% 46% 45%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 71 - 148 69 - 145 62 - 135 55 - 126
77% 76% 73% 71%
Sour Early 38 - 88 37 - 86 32 - 80 28 - 74
50% 49% 48% 46%
Sweet 30 - 73 29 - 71 25 - 65 21 - 60
43% 42% 40% 39%