Sources

Inkling Versus

Pokemon Trainer (Squirtle)

Up Throw > Up Air (Boo-Yah)

Range

96% - 106%

11%

Escape Option

Down B (Pokemon Change - Invulnerable on frame 1-25)

RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 96 93 91 90
50% -3 93 90 88 87
-4 92 89 87 86
100% -12 84 81 79 78
-15 81 78 76 75
150% -22 74 71 69 68
-25 71 68 66 65

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

MISSES when enemy is standing

MISSES when enemy is dashing

Move Interactions

Neutral special (Water Gun)

  • LOSES TO Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 42 - 50 41 - 47 35 - 42 30 - 37
8% 6% 7% 7%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 59 - 65 58 - 64 53 - 59 49 - 54
6% 6% 6% 5%
Sweet 44 - 49 43 - 48 39 - 44 36 - 40
5% 5% 5% 4%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 58 - 66 56 - 64 50 - 58 45 - 52
8% 8% 8% 7%
Sour Early 30 - 35 29 - 34 25 - 30 22 - 26
5% 5% 5% 4%
Sweet 23 - 27 22 - 26 19 - 22 16 - 19
4% 4% 3% 3%

Pokemon Trainer (Ivysaur)

Up Throw > Up Air (Boo-Yah)

Range

112% - 121%

10%

Escape Option

Down B (Pokemon Change - Invulnerable on frame 1-25)

RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 112 109 107 106
50% -3 109 106 104 103
-4 108 105 103 102
100% -12 100 97 95 94
-15 97 94 92 91
150% -22 90 87 85 84
-25 87 84 82 81

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

MISSES when enemy is standing

MISSES when enemy is dashing

Move Interactions

Neutral special (Bullet Seed)

  • BEATS Splat Bomb

Side special (Razor Leaf)

  • LOSES TO Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 48 - 59 46 - 57 40 - 51 35 - 45
11% 11% 11% 10%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 67 - 77 65 - 75 60 - 71 55 - 64
10% 10% 11% 9%
Sweet 51 - 58 49 - 57 45 - 52 41 - 48
7% 8% 7% 7%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 65 - 77 63 - 75 57 - 68 51 - 62
12% 12% 11% 11%
Sour Early 35 - 44 34 - 41 29 - 38 26 - 32
9% 7% 9% 6%
Sweet 27 - 33 26 - 32 22 - 28 19 - 25
6% 6% 6% 6%

Pokemon Trainer (Charizard)

Up Throw > Up Air (Boo-Yah)

Range

127% - 155%

29%

Escape Option

Down B (Pokemon Change - Invulnerable on frame 1-25)

RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 127 124 122 121
50% -3 124 121 119 118
-4 123 120 118 117
100% -12 115 112 110 109
-15 112 109 107 106
150% -22 105 102 100 99
-25 102 99 97 96

Syndromes!

Spot
158 - 165

There’s a specific spot to aim for on the character for Boo-Yah to work. Can be underneath, to the left or right. For more details look for the character in the boo-yah google doc or check this Tweet Video.

During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.

For more details visit the boo-yah google doc

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing (Only Strong Hitbox)

MISSES when enemy is dashing

Move Interactions

Neutral special

  • BEATS Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 53 - 79 51 - 77 45 - 69 39 - 62
26% 26% 24% 23%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 74 - 97 72 - 95 67 - 88 61 - 82
23% 23% 21% 21%
Sweet 57 - 74 55 - 73 51 - 67 46 - 63
17% 18% 16% 17%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 72 - 101 70 - 98 63 - 90 57 - 82
29% 28% 27% 25%
Sour Early 39 - 57 38 - 56 33 - 50 29 - 45
18% 18% 17% 16%
Sweet 31 - 46 29 - 44 25 - 40 22 - 36
15% 15% 15% 14%