Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 100 | 97 | 95 | 94 | |
50% | -3 | 97 | 94 | 92 | 91 | |
-4 | 96 | 93 | 91 | 90 | ||
100% | -12 | 88 | 85 | 83 | 82 | |
-15 | 85 | 82 | 80 | 79 | ||
150% | -22 | 78 | 75 | 73 | 72 | |
-25 | 75 | 72 | 70 | 69 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
HITS when enemy is standing
MISSES when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 43 - 76 | 41 - 74 | 36 - 67 | 31 - 61 |
33% | 33% | 31% | 30% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 60 - 89 | 59 - 87 | 54 - 81 | 50 - 76 |
29% | 28% | 27% | 26% | |
Sweet | 45 - 68 | 44 - 67 | 40 - 62 | 37 - 56 |
23% | 23% | 22% | 19% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 59 - 95 | 57 - 92 | 51 - 85 | 46 - 78 |
36% | 35% | 34% | 32% | |
Sour Early | 31 - 54 | 30 - 50 | 26 - 48 | 22 - 41 |
23% | 20% | 22% | 19% | |
Sweet | 23 - 43 | 22 - 42 | 19 - 38 | 16 - 34 |
20% | 20% | 19% | 18% |