Neutral B (Monado Arts - Shield Art)
Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 114 | 111 | 109 | 108 | |
50% | -3 | 111 | 108 | 106 | 105 | |
-4 | 110 | 107 | 105 | 104 | ||
100% | -12 | 102 | 99 | 97 | 96 | |
-15 | 99 | 96 | 94 | 93 | ||
150% | -22 | 92 | 89 | 87 | 86 | |
-25 | 89 | 86 | 84 | 83 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
HITS when enemy is standing
HITS when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 48 - 78 | 46 - 76 | 40 - 69 | 35 - 62 |
30% | 30% | 29% | 27% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 67 - 94 | 66 - 92 | 60 - 85 | 55 - 79 |
27% | 26% | 25% | 24% | |
Sweet | 51 - 72 | 50 - 70 | 45 - 65 | 42 - 60 |
21% | 20% | 20% | 18% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 66 - 98 | 63 - 96 | 57 - 88 | 51 - 81 |
32% | 33% | 31% | 30% | |
Sour Early | 35 - 56 | 34 - 54 | 30 - 49 | 26 - 45 |
21% | 20% | 19% | 19% | |
Sweet | 27 - 45 | 26 - 43 | 22 - 39 | 19 - 35 |
18% | 17% | 17% | 16% |