Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 105 | 102 | 100 | 99 | |
50% | -3 | 102 | 99 | 97 | 96 | |
-4 | 101 | 98 | 96 | 95 | ||
100% | -12 | 93 | 90 | 88 | 87 | |
-15 | 90 | 87 | 85 | 84 | ||
150% | -22 | 83 | 80 | 78 | 77 | |
-25 | 80 | 77 | 75 | 74 |
Neutral Airdodge can’t be used as an avoidance if Boo-Yah is timed, but Directional Airdodge would easily work. Reason would be because of hurtbox shifting.
There’s a second or more percent range where Boo-Yah still works.
There’s a specific spot to aim for on the character for Boo-Yah to work. Can be underneath, to the left or right. For more details look for the character in the boo-yah google doc or check this Tweet Video.
During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.
For more details visit the boo-yah google doc
First hit of Up Smash WILL unbury enemy
Down Smash MISSES when enemy stalls ledge
MISSES when enemy is standing
MISSES when enemy is dashing