Sources

Inkling Versus

Sora

Up Throw > Up Air (Boo-Yah)

Range

105% - 117%

13%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 105 102 100 99
50% -3 102 99 97 96
-4 101 98 96 95
100% -12 93 90 88 87
-15 90 87 85 84
150% -22 83 80 78 77
-25 80 77 75 74

Syndromes!

Neutral Airdodge
126 - 128

Neutral Airdodge can’t be used as an avoidance if Boo-Yah is timed, but Directional Airdodge would easily work. Reason would be because of hurtbox shifting.

Multi Range
121 - 122

There’s a second or more percent range where Boo-Yah still works.

Spot
123 - 125

There’s a specific spot to aim for on the character for Boo-Yah to work. Can be underneath, to the left or right. For more details look for the character in the boo-yah google doc or check this Tweet Video.

During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.

For more details visit the boo-yah google doc

Prefer (Up Smash) After Roller

First hit of Up Smash WILL unbury enemy

Down Smash WILL NOT HIT on Ledge

Down Smash MISSES when enemy stalls ledge

Rising Short Hop Forward Air

MISSES when enemy is standing

MISSES when enemy is dashing