Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 109 | 106 | 104 | 103 | |
50% | -3 | 106 | 103 | 101 | 100 | |
-4 | 105 | 102 | 100 | 99 | ||
100% | -12 | 97 | 94 | 92 | 91 | |
-15 | 94 | 91 | 89 | 88 | ||
150% | -22 | 87 | 84 | 82 | 81 | |
-25 | 84 | 81 | 79 | 78 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
MISSES when enemy is standing
MISSES when enemy is dashing
Splattershot (Wind) Effect— Pushes object away
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 47 - 57 | 45 - 56 | 39 - 49 | 34 - 44 |
10% | 11% | 10% | 10% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 65 - 74 | 63 - 73 | 58 - 69 | 54 - 62 |
9% | 10% | 11% | 8% | |
Sweet | 49 - 56 | 48 - 55 | 44 - 51 | 40 - 47 |
7% | 7% | 7% | 7% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 63 - 75 | 61 - 73 | 55 - 66 | 49 - 62 |
12% | 12% | 11% | 13% | |
Sour Early | 34 - 41 | 32 - 40 | 28 - 35 | 25 - 31 |
7% | 8% | 7% | 6% | |
Sweet | 26 - 32 | 25 - 31 | 21 - 27 | 18 - 25 |
6% | 6% | 6% | 7% |