Sources

Inkling Versus

Wario

Up Throw > Up Air (Boo-Yah)

Range

118% - 125%

8%
RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 118 115 113 112
50% -3 115 112 110 109
-4 114 111 109 108
100% -12 106 103 101 100
-15 103 100 98 97
150% -22 96 93 91 90
-25 93 90 88 87

Syndromes!

Spot
126 - 129

There’s a specific spot to aim for on the character for Boo-Yah to work. Can be underneath, to the left or right. For more details look for the character in the boo-yah google doc or check this Tweet Video.

During a Boo-Yah, there are some special conditions to take into account for certain characters. It can make it harder or easier for Inkling depending on what it is.

For more details visit the boo-yah google doc

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing (Only Strong Hitbox)

MISSES when enemy is dashing

Move Interactions

Side special (Wario Bike)

On Ground
  • PASSES THROUGH Splat Bomb
Thrown
  • BEATS Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 51 - 85 49 - 82 43 - 75 37 - 68
34% 33% 32% 31%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 71 - 101 69 - 98 64 - 92 59 - 86
30% 29% 28% 27%
Sweet 54 - 77 53 - 76 48 - 70 44 - 65
23% 23% 22% 21%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 69 - 106 67 - 103 60 - 95 54 - 87
37% 36% 35% 33%
Sour Early 37 - 61 36 - 59 31 - 54 27 - 49
24% 23% 23% 22%
Sweet 29 - 49 28 - 48 24 - 43 21 - 39
20% 20% 19% 18%