Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 113 | 110 | 108 | 107 | |
50% | -3 | 110 | 107 | 105 | 104 | |
-4 | 109 | 106 | 104 | 103 | ||
100% | -12 | 101 | 98 | 96 | 95 | |
-15 | 98 | 95 | 93 | 92 | ||
150% | -22 | 91 | 88 | 86 | 85 | |
-25 | 88 | 85 | 83 | 82 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
HITS when enemy is standing
HITS when enemy is dashing
Splattershot (Wind+Hit) Effect— Object is pushed away and has a hitbox
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 48 - 57 | 46 - 55 | 40 - 49 | 35 - 43 |
9% | 9% | 9% | 8% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 67 - 75 | 65 - 73 | 60 - 68 | 55 - 63 |
8% | 8% | 8% | 8% | |
Sweet | 51 - 57 | 49 - 56 | 45 - 51 | 41 - 47 |
6% | 7% | 6% | 6% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 65 - 76 | 63 - 73 | 57 - 67 | 51 - 60 |
11% | 10% | 10% | 9% | |
Sour Early | 35 - 41 | 34 - 40 | 29 - 35 | 26 - 31 |
6% | 6% | 6% | 5% | |
Sweet | 27 - 32 | 26 - 31 | 22 - 27 | 19 - 24 |
5% | 5% | 5% | 5% |