Sources

Inkling Versus

Yoshi

Up Throw > Up Air (Boo-Yah)

Range

118% - 129%

12%

Escape Option

Double Jump

RageInk
NONE HALF > FULL
+0 -3 -5 -6
0% +0 118 115 113 112
50% -3 115 112 110 109
-4 114 111 109 108
100% -12 106 103 101 100
-15 103 100 98 97
150% -22 96 93 91 90
-25 93 90 88 87

Prefer (Foward Smash) After Roller

First hit of Up Smash WILL NOT unbury enemy, use Forward Smash or wait until bury is almost over

Down Smash WILL HIT on Ledge

Down Smash HITS when enemy stalls ledge

Rising Short Hop Forward Air

HITS when enemy is standing

HITS when enemy is dashing

Move Interactions

Up special (Egg Throw)

  • LOSES TO Splat Bomb
Initial Throw
  • can Dash Under
  • LOSES TO Splat Bomb
On bounce
  • can Dash Under
  • LOSES TO Splat Bomb

Aerial Tech Chase

Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.

Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.

When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.

Tables below display the min - max percentages, as well as the difference between the two below them.

Neutral aerial

HitboxRage
0% 50% 100% 150%
Any 50 - 60 48 - 58 42 - 51 36 - 45
10% 10% 9% 9%

Back aerial

HitboxRage
0% 50% 100% 150%
Sour 70 - 78 68 - 77 63 - 71 58 - 65
8% 9% 8% 7%
Sweet 53 - 60 52 - 58 47 - 54 43 - 49
7% 6% 7% 6%

Forward aerial

HitboxRage
0% 50% 100% 150%
Sour Late 68 - 79 66 - 77 59 - 69 53 - 63
11% 11% 10% 10%
Sour Early 37 - 43 35 - 42 31 - 37 27 - 33
6% 7% 6% 6%
Sweet 28 - 34 27 - 33 23 - 29 20 - 25
6% 6% 6% 5%