Rage | Ink | |||||
---|---|---|---|---|---|---|
NONE | HALF | > | FULL | |||
+0 | -3 | -5 | -6 | |||
0% | +0 | 105 | 102 | 100 | 99 | |
50% | -3 | 102 | 99 | 97 | 96 | |
-4 | 101 | 98 | 96 | 95 | ||
100% | -12 | 93 | 90 | 88 | 87 | |
-15 | 90 | 87 | 85 | 84 | ||
150% | -22 | 83 | 80 | 78 | 77 | |
-25 | 80 | 77 | 75 | 74 |
First hit of Up Smash WILL unbury enemy
Down Smash HITS when enemy stalls ledge
HITS when enemy is standing
HITS when enemy is dashing
Tech-chasing is following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, sometimes, react to) the direction of a player's tech and punish them.
Tested with Stale Moves on, no DI, short hops, any stage, no ink, and opponent facing Inkling.
When you hit a character that puts them into 100% or more, there is a 30% chance for them to go into a spinning animation. This lets them escape a few percents earlier.
Tables below display the min - max percentages, as well as the difference between the two below them.
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Any | 45 - 55 | 43 - 53 | 38 - 47 | 33 - 41 |
10% | 10% | 9% | 8% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour | 63 - 71 | 61 - 70 | 56 - 64 | 52 - 59 |
8% | 9% | 8% | 7% | |
Sweet | 47 - 54 | 46 - 52 | 42 - 48 | 39 - 44 |
7% | 6% | 6% | 5% |
Hitbox | Rage | |||
---|---|---|---|---|
0% | 50% | 100% | 150% | |
Sour Late | 61 - 72 | 59 - 70 | 53 - 63 | 48 - 57 |
11% | 11% | 10% | 9% | |
Sour Early | 32 - 39 | 31 - 38 | 27 - 33 | 24 - 30 |
7% | 7% | 6% | 6% | |
Sweet | 25 - 30 | 24 - 29 | 20 - 26 | 17 - 22 |
5% | 5% | 6% | 5% |